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Old Jun 18, 2005, 07:42 AM // 07:42   #21
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I think some must come to terms that Anet is competing with Monopolies here, and they are pretty new to the terrain. They need to please both crowds, primarily the larger one first.

People need to stop shouting "PvE OR PvP, TAKE YOUR PICK! EITHER OR!" and start saying "We need to work this out".
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Old Jun 18, 2005, 07:43 AM // 07:43   #22
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A compromise is always preferable to an ultimatum
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Old Jun 18, 2005, 08:30 AM // 08:30   #23
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Here's a little rant of mine...

http://www.google.com/search?q=%22co...ying+game%2 2

Guildwars is advertised as a CORPG, everyone in the competitive guilds play less and less now, and a lot have quit. The PR and updates are PvE focused only. You can see why we're upset about it, after all we did buy the game because of such advertising.

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Originally Posted by http://www.plaync.com/about/press_release_042304.html
Guild Wars - Guild Wars ( www.guildwars.com ) is the first Competitive Online Role Playing Game, where players will compete based on their gaming skill rather than hours played. Be among the first to play Guild Wars - before it goes into beta test - when ArenaNet and NCsoft welcome tens of thousands of players to join us online during a special promotion event, "E3 for Everyone." Experience for yourself Guild Wars ' many innovations, such as skill-based gameplay, the combination of a social world with a personal story, and free online play during the three days of E3.

Last edited by StandardAI; Jun 18, 2005 at 08:34 AM // 08:34..
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Old Jun 18, 2005, 08:51 AM // 08:51   #24
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I agree with practically everything SAI said in that conversation.
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Old Jun 18, 2005, 08:56 AM // 08:56   #25
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This is what I did...

First, I look up on a skill list on a reliable site (hard to find one that update like mad now days...).
2nd, by knowing all the skills... I can come up with a good build...
3rd, I get my primary character and switch profession...
4th, I go to UW (UW was quite easy for me... if people care to listen) I believe they put underworld and fissure so players can earn their skill point faster... but apparently, most people can't handle it... I assume they are looking for an easier way for people who can't handle it.
5th, I go buy/capture the skills I needed for that build...

I have never complained about these things...
If I was born in the middle of a desert, I learn to find water... but I still wish there would be more water.
If I was born in the middle of a frozen land, I learn to keep myself warm... but I still wish the weather would be warmer.
If I play PvP in random/team arena to have some fun time, I learn to not expect rewards... but I still wish rewards would be given.

The only thing that I can not do anything about is... try to find a good group under an hour... for whatever reason. Good people are hard to find... Are you one?

Another thing I can not do anything about is... keep everyone in the world happy.

Last edited by Vermilion Okeanos; Jun 18, 2005 at 08:58 AM // 08:58..
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Old Jun 18, 2005, 09:14 AM // 09:14   #26
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Quote:
Originally Posted by Vermilion Okeanos
This is what I did...

First, I look up on a skill list on a reliable site (hard to find one that update like mad now days...).
2nd, by knowing all the skills... I can come up with a good build...
3rd, I get my primary character and switch profession...
4th, I go to UW (UW was quite easy for me... if people care to listen) I believe they put underworld and fissure so players can earn their skill point faster... but apparently, most people can't handle it... I assume they are looking for an easier way for people who can't handle it.
5th, I go buy/capture the skills I needed for that build...
As soon as you get those skills, your guild loses a battle against a high ranking guild and needs to change the skills around, so now you have to go get more skills, rinse and repeat until your skill points are depleted.

Quote:
Originally Posted by Vermilion Okeanos
I have never complained about these things...
If I was born in the middle of a desert, I learn to find water... but I still wish there would be more water.
If I was born in the middle of a frozen land, I learn to keep myself warm... but I still wish the weather would be warmer.
If I play PvP in random/team arena to have some fun time, I learn to not expect rewards... but I still wish rewards would be given.
What if you moved to the desert because I told you there was alot of water in an oasis, and when you get there you find out I was lieing, that there is no oasis.

What if I told you that a certain region of the land is warmer then the rest, so you go to live there and find out it's actually the coldest, would you come back to me in a bad mood, ready to give me a peice of your mind?

I don't think anyone ever expected to get anything to gain from Arena .
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Old Jun 18, 2005, 09:15 AM // 09:15   #27
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I'd say Standard AI's comments in the log pretty well convey the feelings of a PvPer.

If you think there is a reasonable way to unlock all the skills, you're full of shit. I have on of those nifty little print-out check lists of all the skills. As a rough estimate, I'd say I have *maybe* half unlocked. I have about 60 skill points on my PvE characters still to use, so that puts me solidly over 50%. For a nice point of referance, that 50% number is acheived with four characters played at least to the fire missions. Does this mean at my rate of play I will need to play through the game seven or eight times to unlock all the skills? Oh wait, I can do some quick underworld missions and skill points will be raining form the sky.

Makkert brings up a great point about nub teams vs good guilds saying that it wastes both parties time. Now one could agrue that the nub team should learn from whoever gave them a solid beating, but we know how often that happens I would also say this isn't so much a problem in tombs as it is in GvG. Since the widening (or removal?) of the point margin for guild matchups, there have been some problems. My guild (ranked 39 I think) has fought countless henchmen teams and even several people on their first go at GvG. Beating people is usually fun, but the matchups are just rediculous, not to mention the whopping 3 point gain for the (flawless) victory. And then of course we get steam rolled by some guild bringing their 3rd smurf to the first page and lose 20 points. Right now pretty much all the GvG ratio means is not wins:loses but Henchmen teams fought:real teams fought. Damn are we good at killing henchmen!

The moral of the story is: DON'T GvG with henchies! (unless you're ranked higher than us )

-Tuna, member of Dark Horizons
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Old Jun 18, 2005, 12:29 PM // 12:29   #28
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Hmmm, I've been flipping back and forth on this issue lately. My original take was, "I think it's a good idea that not every person has every skill." I think it's good that most guilds are not "infinitely responsive" to the meta-game. I like the idea that people have to make do with what they have. How Guild XXXX gets known for runing builds around a particular theme, because they've chosen to mostly unlock skills revolving around their preferred theme.

Another thought is, maybe ANet wants to "stretch" the current content to last until the next expansion pack next year? (That's kinda evil tho....)

Recently I convinced a friend, who was a casual player, mostly of FPS's and RTS's, who moved from WoW (we both thought the grind in that game was simply insulting to our intelligence) to GW. However, even the night I followed him around Pre-Searing, I could tell he was getting little bored. (After all, if you've just come from 20 levels of "Kill 15 wolves then come back to me", do you really want to do something like Pre-Searing?)

I'm sure he would have a blast just sitting down and playing PvP like it was an RTS - complex, lots of options, lots of choices. And I'm also sure the 40 hours or so of PvE to Ascend a character (which I enjoyed myself - I'm a fan of RPGs) would just be TOTALLY pointless time to him.

Now, if I was complaining about this myself, people would just reply "Go and play an FPS! Die bitch!", but my dilemma is - I know my friend can have fun in this game, playing in the situation I'm now in. But I also know he would NOT have fun playing the "149 Hours 8 Minutes since Creating your character 49 days ago" that it took me to reach my current state. How do I keep my friend in the game? (Because it's good to play with friends.)

Even rushing him with my high level character isn't really a solution - because it sucks to be babysat for the week or so that it takes...

I don't know what the best solution might be, but I'm beginning to agree there is enough of a problem that it warrants some sort of action.

But anyone who has read my posts would know that I'm always "full of ideas" (that get disagreed with >_<) so here's some stuff:

* More templates. Heck, divide the template menu into classes, and give us 8-10 templates for each Primary. Monitor template use - cull the unpopular templates and add new ones from suggestions in the forums and stuff. Provide all the "safe" builds that are popular. Ideally we want it to be perfectly feasible to play PvP at a good level using only templates, but it limits your ability to be "creative". Include equipment and runes in templates.

* Unlock stuff in PvP. I wholly agree. Even for random arenas and everything, not just GvG or Tombs. Right now most pvp is pretty "pointless" or rather, "just for fun". It'd be nice to feel like you're getting something for the time spent, even in random arena. And maybe additional rewards for winning, because it'd make winning more fun. I don't think beating crappy teams a lot for rewards would really cause a problem, since it's about as brainless as farming for XP or being run through the game by high level guildies. And it would, at least, be more fun.

Key point tho: Reward TIME SPENT in the arenas and PvP (or matches played), MUCH MORE THAN wins. Otherwise people will get too worked up about winning, where in the arenas it's often so conditional and uneven that your odds of winning are pretty random. Maybe another reward system more linked to success, for the Tombs and GvG games.

* Hmmm, here's an idea... (this is more for me than my friend, since he probably wouldn't enjoy playing pve even this much). If you have already unlocked a (non elite?) skill on another character, you can purchase that skill for subsequent characters at ANY skill trainer (or maybe post-LA or whatever). And it does not cost any skillpoints, and only minimal gold.

Last edited by Rieselle; Jun 18, 2005 at 12:32 PM // 12:32..
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Old Jun 18, 2005, 01:34 PM // 13:34   #29
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Quote:
Originally Posted by Red Locust
All these posts about how people are gonna leave the game make me laugh.
Sigh idiots...
I'm the only one who's still playing GW out of all Ladder to Hell crew. EVERYONE is already returned back to DAoC or WoW. I'm not playing DAoC or WoW so every Ladder to Hell member who had a MMORPG to return already left GW.
Ladder to Hell was 3rd in a guild ladder at the start. After that, some players decided not to play, we trained some more players. Still not enough, players continued to leave the game. We allied with another Russian guild RusCorp and got 10th place in a guild ladder (Out of Mana) in 12 hours of playing (we had 2 players in a team that never played PvP in Guild Wars). After that, all remaining Ladder to Hell crew has left the game. More than half of them were disappointed with the incredibly low level of competition, they said that there is no reason to play GW.

The most important reason why there is no competition is because everyone spends a lot of time farming. Most of the time clans can't field specific builds for PvP/GvG. Some people leave the game because they don't want to farm, so it makes even harder to field a group. Since it's hard to field a PvP group, some more people leave the game because they can't enjoy PvP. It becomes even harder to field a group. New players that just started to play in PvP can't play as good as more experienced players and they don't have a lot of skills/runes/upgrades opened, so "veterans" are unhappy when they lose because of that and more players leave the game. Since every clan have the same problems, competition is next to nonexistant so people who want a competition also leave the game. And so on, it happens every day.
The result is that everyone leaves the game, and the reason is because you need to spend shitloads of time farming to play competitive PvP.
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Old Jun 18, 2005, 08:02 PM // 20:02   #30
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Meanwhile there are people making threads like this.
http://www.guildwarsguru.com/forum/s...t=22312&page=1

http://www.guildwarsguru.com/forum/s...2&postcount=17

Look at what Gaile shows the devs, that's nice. I really wish there was a PR person in charge of dealing with PvP PR, because we're ignored.

Last edited by StandardAI; Jun 18, 2005 at 08:05 PM // 20:05..
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Old Jun 18, 2005, 08:39 PM // 20:39   #31
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I can clearly see where SAI is coming from and all I do is PVE . Earning skill points is a very time consuming thing.

Keep in mind I have changed my secondary twice. And I do not recall if those skills points were refunded at the time or if I lost them ( I really think I lost some but could be wrong). But currently I am 304 hours old and 58 minutes , 48 days since creating this Toon ( I have had alot of free time the past month).I have a total of 471,768 XP. and only earned 61 skill points. Of those 61 skill points 1 is not used. And I have 14 mesmer spells and the rest monk. Granted some of that time is from mobs that did not reward me with xp (helping others out on early missions in the game) but still anyone saying it is easy to gain all your skill points pretty quickly might be in for a rude awakening later in the game. Now imagine having to do this with 3 other toons. *sigh* or even 2 for that matter.
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Old Jun 18, 2005, 08:56 PM // 20:56   #32
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That's what I'm saying. 2 toons are enough, provided you don't play every single role in your guild.
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Old Jun 18, 2005, 09:00 PM // 21:00   #33
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Quote:
Originally Posted by M Dew
Keep in mind I have changed my secondary twice. And I do not recall if those skills points were refunded at the time or if I lost them ( I really think I lost some but could be wrong).
When you change your secondary all the skills you unlocked with your previous class are still unlocked, you just can't use them. When you switch back to your old class the old skills will come with it. No refunds since you still have the skills.

Red Locust:

Most would agree that a typicall build consists of 3 monks, 1 memser, 1-2 warriors, 1-2 rangers, 1-2 elementalists. By this logic, yes, you could only lock warrior and memser skills assuming you don't have secondary classes. However, what if the build calls for wa/ele instead of wa/me, or doesn't have a warrior or a memser at all? Just sit out and hope a guild mate happens to have the right combonation? You're little theroy vastly limits the flexibility of a guilds builds. If you want to win, you need to have all the skills.

Last edited by Tuna; Jun 18, 2005 at 09:05 PM // 21:05..
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Old Jun 18, 2005, 09:22 PM // 21:22   #34
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But I was never close to unlocking all the secondarys skills on last 2, the ranger ( my first) might have had half. and the warrior only had like 10 at most. so I guess in total if I had of stayed the same professions I started with. I might have unlocked all the skills for both MO/R. But I was just switching around to try other stuff out. no other reason. I really could care less about unlocking stuff. I do not pvp. I am really poor at math and only 2 or 3 of the current skills were from the 20k cap update. so i guess take away 60k and then add up how many I earned off the old scale for skill points.

I guess for someone who soley bought the game for PvP that is alot of time investment in the part of the game you do not enjoy.


Why could they just not set something up where if you beat the game atleast you could have a PvP character with all the skills unlocked. And if you wanted the same class pve toon to have all the skills you would have to finish earning them. It would give the PvE something to work towards and yet make the PvPer's very happy I would think.


I thought I was trying to help out on SAI's point but I am tired so might not be making much since. *Sigh*

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Old Jun 18, 2005, 10:48 PM // 22:48   #35
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If you do the math, if each person unlocked 3 class skills, that person would unlock 6 different primary/secondary character combinations out of a possible 30 different primary/secondary char combos. That means 5 people can cover all possible combinations, 10 can cover all possible combos two times over, 15 people can cover all possible combos 3 times over.

It shouldn't be too hard to find 15 PvP-competent people in a guild, should it? At least, not for those guilds who are into the high-end pvping and are complaining about not being competitive. Unless you're planning on running a group of 8 Mo/Me, I don't see a problem with this. If you have all skills unlocked for your Mo/Me, it makes absolutely no difference on the battlefield whether you have all other skills unlocked or not.

Yes, it could be inconvenient at times, but it beats the hell out of StandardAI's solution, playing the game for 800+ hours while trying to unlock every possible skill with 4 different characters and ending up with around 70% of all skills unlocked and at a disadvantage. At least this way you're at your full potential with all skills for your build unlocked.

Yes, it is inconvenient. Yes, ANet could fix it with an UAS button. But instead of sitting on forums all day complaining about it (not directed at you M Dew), you can adapt and figure out a way to get around this problem for now. Just takes a little common sense. I hope you're reading this, Standardai.
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Old Jun 18, 2005, 11:00 PM // 23:00   #36
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Oh Np Locust, You got a valid point as well. Guess in the end it is Anet's call. I just could see both sides of it. Or atleast I tryed too. And I am sure Anet is trying to solve the issue it just takes time. I plan on going into PvP sooner or later. I just enjoy the heck outta PvE still. I'm currently trying to beat Glint with me, healer hench, mage hench and the 2 fighter henches. No luck yet tho. Got her to half life almost every time but by then it seems to fall apart... I loose one of the warriors and inbetween locking glint down from casting and trying to get the warrior back up. I fall flat on my butt.

Last edited by M Dew; Jun 18, 2005 at 11:25 PM // 23:25..
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Old Jun 18, 2005, 11:25 PM // 23:25   #37
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Quote:
Originally Posted by Red Locust
If you do the math, if each person unlocked 3 class skills, that person would unlock 6 different primary/secondary character combinations out of a possible 30 different primary/secondary char combos. That means 5 people can cover all possible combinations, 10 can cover all possible combos two times over, 15 people can cover all possible combos 3 times over.

It shouldn't be too hard to find 15 PvP-competent people in a guild, should it? At least, not for those guilds who are into the high-end pvping and are complaining about not being competitive. Unless you're planning on running a group of 8 Mo/Me, I don't see a problem with this. If you have all skills unlocked for your Mo/Me, it makes absolutely no difference on the battlefield whether you have all other skills unlocked or not.

Yes, it could be inconvenient at times, but it beats the hell out of StandardAI's solution, playing the game for 800+ hours while trying to unlock every possible skill with 4 different characters and ending up with around 70% of all skills unlocked and at a disadvantage. At least this way you're at your full potential with all skills for your build unlocked.

Yes, it is inconvenient. Yes, ANet could fix it with an UAS button. But instead of sitting on forums all day complaining about it (not directed at you M Dew), you can adapt and figure out a way to get around this problem for now. Just takes a little common sense. I hope you're reading this, Standardai.

I hate to beat this dead horse again but what you are suggesting is what the pvp people do not want. You are saying in order for me to compete with my guild I need to unlock the skills of 3 professions. That is hovering about 300+ total hours played if I focus on nothing but skills in my grind. That is 12.5 days total if you played non stop. The average casual gamer is said to play about 2 hours a day. The grind of the casual gamer that wants to seriously compete would take 150 days or 5 months. This is why the competetive gamers are going back to there WoW, DAOC or BF2.

I loved this game during BWE and on my first trip through accension. Now I havn't logged on in almost 2 months and with the upcoming release of BF2 I probally will be deleteing it from my HD to make room for a game I play. The only thing that would bring me back to this game is a UAS button for pvp characters.
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Old Jun 19, 2005, 09:18 AM // 09:18   #38
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Quote:
Originally Posted by Red Locust
If you do the math, if each person unlocked 3 class skills, that person would unlock 6 different primary/secondary character combinations out of a possible 30 different primary/secondary char combos. That means 5 people can cover all possible combinations, 10 can cover all possible combos two times over, 15 people can cover all possible combos 3 times over.
Yeah sure, but you know, there is a real life out there. So it never happens that 15 out of 15 players are online at the same time. Someone is not online and you can't field a group. Anyway, even if all 15 are online, then there is a group with 8 players. So other 7 players should login in the game and do nothing? You know, PvP players want PvP...
For example, we used Air Ele team build with just 3 characters builds - Air Ele (~9 skills, 1 elite, 1 superior rune), Healer Monk (~10 skills, 2 elites, 1 superior rune), Protection Monk (~10 skills, 2 elites, 1 superior rune). So, if you have 29 skills (5 of them are elite) and 3 runes, then you can fill any role in a group. When we discussed what else we can do, everyone admitted that it's impossible for us to field any efficient complex team build because we'll never have players online with the right skills.

Quote:
Originally Posted by Red Locust
It shouldn't be too hard to find 15 PvP-competent people in a guild, should it? At least, not for those guilds who are into the high-end pvping and are complaining about not being competitive. Unless you're planning on running a group of 8 Mo/Me, I don't see a problem with this. If you have all skills unlocked for your Mo/Me, it makes absolutely no difference on the battlefield whether you have all other skills unlocked or not.
Find that 15 PvP-competent people that will be online at the same time and that guild will be on a 1st place in a guild ladder in a week.

Quote:
Originally Posted by Red Locust
Yes, it is inconvenient. Yes, ANet could fix it with an UAS button. But instead of sitting on forums all day complaining about it (not directed at you M Dew), you can adapt and figure out a way to get around this problem for now. Just takes a little common sense. I hope you're reading this, Standardai.
It's impossible.
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Old Jun 19, 2005, 08:19 PM // 20:19   #39
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Heh, looks like a pretty interesting chat log.
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Old Jun 19, 2005, 11:24 PM // 23:24   #40
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Some issues that obviously need to be adressed soon, If there's a thread about the ale icon being messed up, how some underworld armor looks the same as the normal armor, Gaile is quick to reply and comfort everyone. When serious PvP issues are brought up Gaile's posts are no where to be found, and we're brushed off and ignored. It's very easy to see why a lot of us are quitting the game, and to be honest I don't think AN cares at all, just less bandwidth for them.
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